﻿using UnityEngine;
using System.Collections;

public class OnCollisionAssemble : MonoBehaviour {

	void OnTriggerEnter2D(Collider2D coll)
	{
		if (coll.gameObject.tag == "Player")
		{
			Debug.Log("Hey, Assemble Now!");
			GameObject gb = gameObject.transform.GetChild(0).gameObject;
			gb.SetActive(true);
		}

	}
}
